Yu-Gi-Oh! - Satyrnet.it AULAMANGA

INVASION OF CHAOS

N° Carta R. NAME TYPE TESTO ATK DEF EUR
Secret Rare Chaos Emperor Dragon - Envoy of the End  Effect Monster/Dragon  This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your oppo..  3000  2500  60,00 
Common Ojama Yellow  Normal Monster/Beast  He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.  0  1000  0,50 
Common Ojama Black  Normal Monster/Beast  He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.  0  1000  0,50 
Common Soul Tiger  Normal Monster/Beast  The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.  0  2100  0,50 
Common Big Koala  Normal Monster/Beast  A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.  2700  2000  0,50 
Common Des Kangaroo  Effect Monster/Beast  When the ATK of a monster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculations is applied normally.  1500  1700  0,50 
Common Crimson Ninja  Effect Monster/Warrior  FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.  300  300  0,50 
Ultra Rare Strike Ninja  Effect Monster/Warrior  You can remove this card from play until the End Phase of this turn by removing 2 DARK monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn.  1700  1200  22,00 
Common Gale Lizard  Effect Monster/Reptile  FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand.  1400  700  0,50 
Common Spirit of the Pot of Greed  Effect Monster/Fairy  When this card is in face-up Attack Position on the field, is a player activates "Pot of Greed", he/she can draw 1 more card.  100  100  0,50 
Common Chopman the Desperate Outlaw  Effect Monster/Zombie  When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card.  1100  500  0,50 
Rare Sasuke Samurai #3  Effect Monster/Warrior  When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws until his/her hand has 7 cards.  1000  1000  3,00 
Super Rare D. D. Scout Plane  Effect Monster/Machine  If this monster is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn.  800  1200  14,00 
Rare Berserk Gorilla  Effect Monster/Beast  If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.  2000  1000  10,00 
Super Rare Freed the Brave Wanderer  Effect Monster/Warrior  Remove 2 LIGHT monster in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn.  1700  1200  14,00 
Common Coach Goblin  Effect Monster/Fiend  As long as this card remains face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.  1200  1500  0,50 
Common Witch Doctor of Chaos  Effect Monster/Spellcaster  FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.  500  500  0,50 
Common Chaos Necromancer  Effect Monster/Fiend  The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.  0  0  1,00 
Super Rare Chaosrider Gustaph  Effect Monster/Warrior  You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.  1400  1500  14,00 
Common Inferno  Effect Monster/Pyro  This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to your opponent's Life Points.  1100  1900  0,50 
Common Fenrir  Effect Monster/Beast  This card can only be Special Summoned by removing 2 WATER monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, your opponent skips his/her next Draw Phase.  1400  1200  0,50 
Common Gigantes  Effect Monster/Rock  This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and send to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field.  1900  1300  0,50 
Common Silpheed  Effect Monster/Fairy  This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. When this card is destroyed and send to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand.  1700  700  0,50 
Common Chaos Sorcerer  Effect Monster/Spellcaster  This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack duri..  2300  2000  0,50 
Common Gren Maju Da Eiza  Effect Monster/Fiend  The ATK and DEF of this card become the number of your cards removed from play x 400 points.  0  0  0,50 
Ultra Rare Black Luster Soldier - Envoy of the Beginning  Effect Monster/Warrior  This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects: ·Remove 1 monster on the field from play. If you activate ..  3000  2500  58,00 
Rare Drillago  Effect Monster/Machine  When there are only face-up monsters with ATK 1600 or more on your opponent's side of the field, this monster can attack your opponent's Life Points directly.  1600  1100  3,00 
Rare Lekunga  Effect Monster/Plant  Remove 2 WATER monsters in your Graveyard from play to Special Summon 1 "Legunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field.  1700  500  3,00 
Common Lord Poison  Effect Monster/Plant  When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except "Lord Poison" on your side of the field.  1500  1000  0,50 
Common Bowganian  Effect Monster/Machine  During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points.  1300  1000  0,50 
Common Granadora  Effect Monster/Reptile  When this monster is Normal Summoned, Flip Summoned or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.  1900  700  0,50 
Rare Fuhma Shuriken  Equip Spell  This card can only be used to equip a monster that includes "Ninja" in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponen..  N/A  N/A  3,00 
Common Heart of the Underdog  Continuous Spell  During your Draw Phase, if the card you draw is a Normal Monster Card, you can draw 1 more card by showing the card to your opponent.  N/A  N/A  1,00 
Super Rare Wild Nature's Release  Normal Spell  Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the monster during the End Phase.  N/A  N/A  12,00 
Common Ojama Delta Hurricane!!  Normal Spell  You can only activate this card when "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.  N/A  N/A  1,00 
Common Stumbling  Continuous Spell  As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position.  N/A  N/A  0,50 
Common Chaos End  Normal Spell  You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.  N/A  N/A  0,50 
Common Yellow Luster Shield  Continuous Spell  Increase the DEF of all monsters on your side of the field by 300 points.  N/A  N/A  0,50 
Common Chaos Greed  Normal Spell  You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.  N/A  N/A  0,50 
Super Rare D. D. Designator  Normal Spell  Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play.  N/A  N/A  12,00 
Common D. D. Borderline  Continuous Spell  When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.  N/A  N/A  0,50 
Common Recycle  Continuous Spell  During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.  N/A  N/A  0,50 
Common Primal Seed  Normal Spell  You can only activate this card when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your cards that are removed from play to your hand.  N/A  N/A  0,50 
Common Thunder Crash  Normal Spell  Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points.  N/A  N/A  0,50 
Common Dimension Distortion  Normal Spell  You can only activate this card when there are no cards in your Graveyard. Select 1 monster that is removed from play and Special Summon it on your side of the field.  N/A  N/A  0,50 
Super Rare Reload  Quick-Play Spell  Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.  N/A  N/A  18,00 
Common Soul Absorption  Continuous Spell  Each time a card is removed from play, the controller of this card increases his/her Life Points by 500 points.  N/A  N/A  0,50 
Super Rare Big Burn  Normal Trap  You can only activate this card when your opponent activates a card that specifically designates a monster in the Graveyard as a target. Remove all monsters in both players' Graveyards from play.  N/A  N/A  12,00 
Common Blasting the Ruins  Normal Trap  You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.  N/A  N/A  0,50 
Common Cursed Seal of the Forbidden Spell  Counter Trap  Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of ..  N/A  N/A  0,50 
Common Tower of Babel  Continuous Trap  Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.  N/A  N/A  0,50 
Common Spatial Collapse  Continuous Trap  You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5.  N/A  N/A  0,50 
Rare Chain Disappearance  Normal Trap  You can only activate this card when a monster with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove the monster from play and your opponent removes all monsters of the same name in his/her hand and Deck from play. Hi..  N/A  N/A  3,00 
Common Zero Gravity  Normal Trap  Change the battle position of all face-up monsters on you and your opponent's side of the field.  N/A  N/A  0,50 
Ultra Rare Dark Mirror Force  Normal Trap  You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field.  N/A  N/A  29,00 
Common Energy Drain  Normal Trap  Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase.  N/A  N/A  0,50 
Common Giga Gagagigo  Normal Monster/Reptile  In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.  2450  1500 
Rare Mad Dog of Darkness  Normal Monster/Beast  He used to be a normal dog who played around in a park, but was corrupted by the power of darkness.  1900  1400  14 
Common Neo Bug  Normal Monster/Insect  A huge bug-like monster said to come from another planet. It gathers in swarms.  1800  1700  0,50 
Common Sea Serpent Warrior of Darkness  Normal Monster/Sea Serpent  A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.  1800  1500  0,50 
Common Terrorking Salmon  Normal Monster/Fish  A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.  2400  1000  0,50 
Common Blazing Inpachi  Normal Monster/Pyro  A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.  1850  0 
Common Burning Algae  Effect Monster/Pyro  When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points.  500  1500  0,50 
Common The Thing in the Crater  Effect Monster/Pyro  When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.  1000  1200  0,50 
Common Molten Zombie  Effect Monster/Pyro  When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card.  1600  400  0,50 
Ultra Rare Dark Magician of Chaos  Effect Monster/Spellcaster  When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. When..  2800  2600  50,00 
Super Rare Trap Jammer  Counter Trap  You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.  N/A  N/A  15,00 
Secret Rare Invader of Darkness  Effect Monster/Fiend  As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card.  2900  2500  30,00 
Common Gora Turtle of Illusion  Effect Monster/Aqua  Negate the effect of Spell and Trap Cards controlled by your opponent the specifically designate this face-up card on the field as a target.  1200  1400  0,50 
Ultra Rare Manticore of Darkness  Effect Monster/Beast-Warrior  During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.  2300  1000  24,00 
Common Stealth Bird  Effect Monster/Winged Beast  You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points.  700  1700  1,00 
Common Sacred Crane  Effect Monster/Winged Beast  When this card is Special Summoned, the controller of this card draws 1 card.  1600  400  0,50 
Rare Enraged Battle Ox  Equip Spell/Beast-Warrior  As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the di..  1700  1000  6,00 
Common Don Turtle  Effect Monster/Reptile  When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon any number of "Don Turtle"(s) from your hand.  1100  1200  0,50 
Common Balloon Lizard  Effect Monster/Reptile  Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters x 400 points to the controller of the card that destroyed this card.  500  1900  0,50 
Rare Dark Driceratops  Effect Monster/Dinosuar  When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.  2400  1500  3,00 
Common Hyper Hammerhead  Effect Monster/Dinosuar  When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of the battle, the opponent's monster is returned to its owner's hand at the end of the Damage Step.  1500  1200  1,00 
Ultra Rare Black Tyranno  Effect Monster/Dinosuar  If the only cards on your opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly.  2600  1800  20,00 
Common Anti-Aircraft Flower  Effect Monster/Plant  Offer 1 Insect-Type monster on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.  0  1600  0,50 
Common Prickle Fairy  Effect Monster/Plant  Your opponent cannot attack Insect-Type monsters unless he/she destroys this card first. The Battle Position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.  300  2000  0,50 
Common Pinch Hopper  Effect Monster/Insect  When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type Monster from your hand.  1000  1200  0,50 
Common Skull-Mark Ladybug  Effect Monster/Insect  When this card is sent to the Graveyard, Increase your Life Points by 1000 points.  500  1500  0,50 
Ultra Rare Insect Princess  Effect Monster/Insect  As long as this card remains face-up on the field, battle position of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster in battle, increase the ATK..  1900  1200  19,00 
Common Amphibious Bugroth MK-3  Effect Monster/Machine  As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly.  1500  1300  0,50 
Common Torpedo Fish  Effect Monster/Fish  As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards.  1000  1000  0,50 
Ultra Rare Levia-Dragon - Daedalus  Effect Monster/Sea Serpent  Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.  2600  1500  23,00 
Super Rare Orca Mega-Fortress of Darkness  Effect Monster/Sea Serpent  Offer 1 "Torpedo Fish" on your side of the field as a Tribute to destory 1 monster on the field. Offer 1 "Cannonball Spear Shellfish" on your side of the field as a Tribute to destory 1 Spell or Trap Card on the field.  2100  1200  10,00 
Common Cannonball Spear Shellfish  Effect Monster/Aqua  As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards.  1000  1000  0,50 
Rare Mataza the Zapper  Effect Monster/Warrior  This monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch.  1300  800  3,00 
Ultra Rare Guardian Angel Joan  Effect Monster/Fairy  When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed monster.  2800  2000  20,00 
Common Manju of the Ten Thousand Hands  Effect Monster/Fairy  When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand.  1400  1000  2,00 
Rare Getsu Fuhma  Effect Monster/Warrior  If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.  1700  1200  3,00 
Common Gryphon's Feather Duster  Normal Spell  Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.  N/A  N/A  0,50 
Rare Stray Lambs  Normal Spell  When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Positionon your side of the field.  N/A  N/A  3,00 
Common Smashing Ground  Normal Spell  Destroy 1 monster with the highest DEF on your opponent's side of the field.  N/A  N/A  2,00 
Ultra Rare Dimension Fusion  Normal Spell  Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play.  N/A  N/A  19,00 
Super Rare Dedication through Light and Darkness  Quick-Play Spell  You can only activate this card by offering "Dark Magician" on your side of the field as a Tribute. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard, or your Deck and Special Summon it.  N/A  N/A  12,00 
Common Salvage  Normal Spell  Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand.  N/A  N/A  0,50 
Rare Ultra Evolution Pill  Normal Spell  Offer 1 Reptile-Type monster on your side of the field as a Tribute. Special Summon 1 Dinosuar-Type Monster from your hand.  N/A  N/A  3,00 
Common Multiplication of Ants  Normal Spell  Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Trubte for a Tribute Summon.  N/A  N/A  0,50 
Common Earth Chant  Ritual Spell  This card is used to Ritual Summon any EARTH monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.  N/A  N/A  1,00 
Common Jade Insect Whistle  Normal Spell  Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck.  N/A  N/A  0,50 
Rare Destruction Ring  Normal Trap  Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.  N/A  N/A  5,00 
Common Fiend's Hand Mirror  Normal Trap  Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target.  N/A  N/A  0,50 
Rare Compulsory Evacuation Device  Normal Trap  Return 1 monster on the field to its owner's hand.  N/A  N/A  3,00 
Common A Hero Emerges  Normal Trap  When your opponent declears an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.  N/A  N/A  0,50 
Common Self-Destruct Button  Normal Trap  You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both player's Life Points become 0.  N/A  N/A  1,00 
Rare Curse of Darkness  Continuous Trap  Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage.  N/A  N/A  3,00 
Common Begone, Knave!  Continuous Trap  When a monster inflicts Battle Damage to a player, return the monster to its owner's hand.  N/A  N/A  0,50 
Common DNA Transplant  Continuous Trap  Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.  N/A  N/A  0,50 
Common Robbin' Zombie  Continuous Trap  Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard.  N/A  N/A  2,00 

 

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